Tao.Platform.Windows SDK Documentation

Wgl.wglAssociateImageBufferEventsI3D Method

Overload List

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,object,ref int,int);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,object,ref int,uint);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,object,int[],int);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,object,int[],uint);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,object,IntPtr,int);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr,object,IntPtr,uint);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,ref IntPtr,object,ref int,int);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,ref IntPtr,object,ref int,uint);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,ref IntPtr,object,int[],int);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,ref IntPtr,object,int[],uint);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr[],IntPtr,int[],int);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr[],IntPtr,int[],uint);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr[],object,ref int,int);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr[],object,ref int,uint);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr[],object,int[],int);

 

public static bool wglAssociateImageBufferEventsI3D(IntPtr,IntPtr[],object,int[],uint);

See Also

Wgl Class | Tao.Platform.Windows Namespace