Tao.Sdl SDK Documentation |
|
Sdl.SDL_PixelFormat Constructor
[Visual Basic]
Public Sub New( _
ByVal
palette As
IntPtr, _
ByVal
BitsPerPixel As
Byte, _
ByVal
BytesPerPixel As
Byte, _
ByVal
Rloss As
Byte, _
ByVal
Gloss As
Byte, _
ByVal
Bloss As
Byte, _
ByVal
Aloss As
Byte, _
ByVal
Rshift As
Byte, _
ByVal
Gshift As
Byte, _
ByVal
Bshift As
Byte, _
ByVal
Ashift As
Byte, _
ByVal
Rmask As
Integer, _
ByVal
Gmask As
Integer, _
ByVal
Bmask As
Integer, _
ByVal
Amask As
Integer, _
ByVal
colorkey As
Integer, _
ByVal
alpha As
Byte _
)
[C#]
public Sdl.SDL_PixelFormat(
IntPtr palette,
byte BitsPerPixel,
byte BytesPerPixel,
byte Rloss,
byte Gloss,
byte Bloss,
byte Aloss,
byte Rshift,
byte Gshift,
byte Bshift,
byte Ashift,
int Rmask,
int Gmask,
int Bmask,
int Amask,
int colorkey,
byte alpha);
See Also
Sdl.SDL_PixelFormat Class | Tao.Sdl Namespace