BEAST/BSE - Better Audio System and Sound Engine  0.8.2
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Bse::UserMessage Struct Reference

Structure for submission of user interface messages from BSE. More...

import "bseapi.idl";

List of all members.

Public Member Functions

std::string __aida_type_name__ () const
Rapicorn::Aida::TypeCode __aida_type_code__ () const
bool operator== (const UserMessage &other) const
bool operator!= (const UserMessage &other) const
void operator<<= (Rapicorn::Aida::Any &any)

Public Attributes

UserMessageType type
 Severity classification for this message.
String title
 Usually GUI window title.
String text1
 Primary message to the user, should be limited to 80-100 chars.
String text2
 Explanatory (secondary) message no limitations recommended.
String text3
 Possibly (technical) details or machine error message.
String label
 Message class label, used to enable/disable this type of message.

Friends

void operator<<= (Rapicorn::Aida::Any &any, const UserMessage &rec)

Detailed Description

Structure for submission of user interface messages from BSE.


The documentation for this struct was generated from the following files:
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